From Changemakers: Social change games and virtual worlds offer opportunities for young and old alike in learning, role-playing, and improved outcomes around topics like conflict resolution, public diplomacy, world hunger, health and disability, and many others. The Robert Wood Johnson Foundation and the John D. and Catherine T. MacArthur Foundation are among those leading the effort to define the field's scope and potential.
The term "games for change" refers to computer and video games and other gaming technology/approaches to address and solve social problems and build communities focused on urgent issues. There is a Games for Change nonprofit initiative based at the New School in New York that represents a focused community of those committed to social change supported by games. It exists under the umbrella of the much broader Serious Games Initiative, a project of the Woodrow Wilson Center for International Scholars in Washington, D.C., which defines the "serious games" term as "using cutting-edge entertainment technologies to solve problems in areas as diverse as education, health-care, national defense, homeland security, analytics [and] corporate management." Dave Rejeski, director of the Serious Games Initiative, characterizes the field as "gaming our way to a better world."
Here is a selection of games, articles, and resources in the field: